Aug 20, 2020 Writing A New Mod - posted in Fallout 3 Mod Talk: Hey guys Iv gotten some writers block from school B.S. And was wondering if you guys had any ideas The premise is that the player character after leaving vault 101 receives the Rebel Broadcast to start the mod. Once there the player runs into the leader on gaurd patrol out side of Raven Rock (subject to change) who enlist the player after an.
The Enclave will seemingly feature heavily in this mod as there is already some nice developing lore along with a companion, should you choose to side with the remnants of the pre-war United.
Fallout 3- Enclave Commander: Warhammer 40k Edition. Just like the original enclave commander but now you command Space Marines, Chaos Marines, Orks, tyranids and the Imperial guard. All of them have unique voice quotes, also heroes will help you in combat.
The only downside is that the mod author opted for the Fallout 3 armor instead of the Remnants version. You'll either need to get over it, or go into the GECK, actors, type Imperial in the search, and change each individual classes armor with the Remnant's. It's time consuming yes, but I feel like its worth it. I have a quick video I put together for what I think might just be the best power armor mod on the Fallout 4 Nexus and that is the Fallout 4 Enclave X-02 Power Armor Mod. Solve problems with too much bass on homepod for mac. Now you may recognize this armor as it originally appeared in Fallout 3 as the Enclave Power Armor! Overall, Nexus User Unoctium did an amazing job on this Mod.
Decided to make a thread for my rather unknown faction mod, which allows you to join the Enclave and help it take over the Wasteland. In short, it's a mod that allows you to join the Enclave if you first ask Eden why he chose you to be his instrument of annihilation. Eden ultimately gives you two tasks: To use the FEV in the purifer and to take out Colonel Autumn and his rogue forces. Afterwards, you are given the option to join the Enclave, and Raven Rock is open for business. Colonel Autumn's office will be your base of operations and you will have a personal assistant - Sgt. Mayfield, who gives you quests (two at the moment) to expand the Enclave's authority in the Wasteland. Put short, they involve shooting and dialogue and the reward is Enclave troops patrolling Wasteland settlements. Betraying the Brotherhood is an essential part of EIP's expansion quests, notably taking over the Citadel and converting it to a Enclave outpost with very similar daily routines and services. Screenshots: http://www.fallout3nexus.com/downloads/images/12937-2-1275641533.jpg http://www.fallout3nexus.com/downloads/images/12937-3-1275641534.jpg http://www.fallout3nexus.com/downloads/images/12937-1-1277282799.jpg http://www.fallout3nexus.com/downloads/images/12937-1-1275641533.jpg http://www.fallout3nexus.com/downloads/images/12937-1-1298146116.jpg Official Nexus Description: Name: Enclave Improvement Project Author: Pistolero (Lawlder) Version: 2 Date: 2.19.2011 Cateogry: Guilds/Factions Link: None Homepage: None Description:
This is the Enclave Improvement Project. A project which I began a long time ago. In short this is about letting your character join the Enclave, in the most lore-friendly way possible. Besides this the mod gives you access to two extra sidequests, which I tell more about later. This mod is a response to my another Enclave mod in-development, The Eagle Has Landed which is a MQ replacement mod. This one on the other hand allows the Lone Wanderer to join the Enclave, instead of 'being born' into it. Details:
There are four quests in this mod so far. One that handles joining the Enclave, two that handle expanding it and one that handles the FEV. I'll elaborate: 1) Joining the Enclave - This quest starts in the discussion with President Eden. To trigger it you must ask why he won't send Col. Autumn to do his dirty work. Eden asks you to poison the Purifier and take care of Colonel Autumn. Once you've done these tasks and completed the Fallout 3 original campaign, you can choose to join the Enclave once you recover in the Citadel. See Walkthrough for most pressing information. 2) Consolidating Power - This quest starts in Raven Rock, in Colonel Autumn's former office. You need to talk to Sgt Mayfield, your personal assistant, and simply ask what to do. This quest allows you to establish Enclave outposts in 3 Wasteland settlements: Megaton, Tenpenny Tower and the Citadel. For further info you might want to see the walkthrough again. This quest is very simple but there are parts where you might need pointers. 3) The Dud - Aimed at players who don't like FEV, this quest allows you to reverse the virus which in Broken Steel lore turned out to be a dud instead of killing everyone. To start this quest see Lt. Col. Arnold in Raven Rock level 2's laboratory. Other than that, consult the walkthrough again unless you want to try it yourself. Nevertheless completing this quest disables the killing effect of Aqua Pura.
2) Consolidating Power Pt. II
- Much like Pt. I, this involves taking over settlements and strategic locations for the Enclave, and thus having Enclave soldiers and scientist take over. This time it's Big Town, Republic of Dave, Washington Memorial and Project Purity! Note that you can re-establish Enclave field outposts after you complete Pt. II Future Plans:
- An Enclave Civilian outfit, as they existed in Fallout 2 - Establishing Enclave research/civilian stations in 'Founding Father' - More life in Raven Rock - Civilian quarters and - well - civilians. - Follower Autumn incorporated into EIP. - Dialogue with President Eden (currently a medium WIP priority) - Consolidating Power Pt. III, to establish control in D.C. ruins. - 'Founding Father Pt. II', where you reconstruct(!) some Wasteland locations for Enclave use (like Capitol!) - More Enclave generic dialogue - Enclave water caravans and wasteland patrols. Requirements:
Fallout 3 Patch 1.7 Broken Steel Install:
1. Extract the files from the archive. 2. Copy files to (install folder)Fallout 3Data 3. Start FOMM, place a checkmark beside the .esp file. Alternatively, use FOMM's package manager. Compatibility:
- Raven Rock Extended is incompatible with this mod. - Project Beauty may be incompatible with this mod. * If you are using PB, load EIP after it. Bugs/Issues:
See the Bugs and Flaws file that comes with the download. (Bugs not mentioned in the aforementioned file:) - Enclave civilian, appears in Project Purity, has corrupt texture in her outfit. History:
2 2.19.2011 - Rewritten Joining the Enclave quest. You no longer need unnecessary friendly fire to do it! Just take care of Autumn and poison the Purifier. Voilà! - Sgt. Mayfield no longer gets butchered by your bodyguards. - Added a minor dialogue for Eden. A non-fanon placeholder at the moment. - Added a new quest, and improved the old ones. - Fixed a number of small bugs (like double bed in Raven Rock office) 1.2 9.7.2010 - Fixed a crash-causing (?) bug in the Citadel following Enclave takeover. - Did a number of new things and bug fixes, hopefully fixing any serious game breakers. To those who played EIP and conquered the Citadel in 1.1, I recommend reloading a pre-EIP save if possible and with console commands (instructions included in download) redo your EIP progress. 1.1 23.6.2010 - Created mutant blood collector, 2nd Lieutenant Chenzy - Created dog tag collector, doctor Curtis LeMay. * Both are in Citadel ring A after Enclave takeover. - Dummied out Eden's new, unfinished and unvoiced lines. - Fixed bug in stages not being set in sidequest 'The Dud' - Fixed bug in Consolidating Power where convincing Simms wouldn't work. - Opened Raven Rock's steel door and removed invisible barrier after joined the Enclave. - Removed most of the goons in Raven Rock level 1. They served no purpose after your escape from Raven Rock. Kudos to RoninJr for bug hunting 1.0 4.6.2010 - Initial Release Contact:
Post in the comments section or PM me. Recommended Mods:
Enclave Commander Follower Autumn & Lieutenant Williams Companion if you want Enclave followers. Credits:
Thanks to Bethesda for creating Fallout 3. Thanks to InsanitySorrow for ReadMe Generator this readme is based on. Thanks to President Eden for saving America from its irradiated doom. Thanks to Colonel Autumn for paving way for you to join the Enclave by neglecting Eden's orders. Thanks to me for making this mod. Tools Used:
GECK Fallout 3 ReadMe Generator Audacity Notepad
Fallout 3 Enclave Walkthrough
License/Legal:
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file. GET IT HERE: